#include "gamepiece.h"

Gamepiece::Gamepiece()
{
	setSymbol((char)PIECE_SYMBOL);
}

void Gamepiece::setColumnPosition(int a_position)
{
	m_position = a_position;
}

int Gamepiece::getColumnPosition()
{
	return m_position;
}

void Gamepiece::setColor(int a_color)
{
	m_color = a_color;
}

int Gamepiece::getColor()
{
	return m_color;
}

void Gamepiece::setSymbol(char a_symbol)
{
	m_symbol = a_symbol;
}

char Gamepiece::getSymbol()
{
	return m_symbol;
}
